<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="frontLight14.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.11"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="12" filename="$data/shared/assets/lights/lizard/frontLight14Lights_emissive.png"/>
    <File fileId="2" filename="$data/shared/assets/lights/lizard/frontLight14_normal.png"/>
    <File fileId="3" filename="$data/shared/assets/lights/lizard/frontLight14_vmask.png"/>
    <File fileId="15" filename="$data/shared/clearPlastic_diffuse.png"/>
    <File fileId="6" filename="$data/shared/detailLibrary/flat_normal.png"/>
    <File fileId="14" filename="$data/shared/detailLibrary/metallic/clear_diffuse.png"/>
    <File fileId="13" filename="$data/shared/detailLibrary/metallic/clear_specular.png"/>
    <File fileId="16" filename="$data/shared/detailLibrary/metallic/glass/glassClear03_specular.png"/>
    <File fileId="7" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticGraniteGrainSmall_diffuse.png"/>
    <File fileId="5" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticGraniteGrainSmall_specular.png"/>
    <File fileId="1" filename="$data/shared/white_diffuse.png"/>
  </Files>


  <Materials>
    <Material name="clearPlastic_glassClear03_01_mat" materialId="9" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="15"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="16"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="14"/>
      <Custommap name="lightsIntensity" fileId="12"/>
      <CustomParameter name="alphaBlendingClipThreshold" value="0"/>
    </Material>
    <Material name="clearPlastic_glassClear03_02_mat" materialId="10" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="15"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="16"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="14"/>
      <Custommap name="lightsIntensity" fileId="12"/>
      <CustomParameter name="colorScale" value="1 0.42 0"/>
      <CustomParameter name="alphaBlendingClipThreshold" value="0"/>
    </Material>
    <Material name="frontLight14_chrome_mat" materialId="6" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="13"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="14"/>
      <Custommap name="lightsIntensity" fileId="12"/>
    </Material>
    <Material name="frontLight14_plasticGraniteGrainSmall_mat" materialId="7" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <Custommap name="lightsIntensity" fileId="12"/>
      <CustomParameter name="colorScale" value="1 0.89 0"/>
    </Material>
    <Material name="frontLight14_plasticGraniteGrainSmallBlack_mat" materialId="8" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <Custommap name="lightsIntensity" fileId="12"/>
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="frontLight14.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="frontLight14_left" translation="0 0 0.000719" nodeId="31">
      <Shape name="rotationNode1" translation="0.001655 0.077115 -0.013257" shapeId="1" clipDistance="75" nodeId="19" castsShadows="true" receiveShadows="true" materialIds="8,7,6">
        <Shape name="frontLightGlass" translation="0.041963 0.026244 0.082789" shapeId="2" clipDistance="75" nodeId="20" castsShadows="true" receiveShadows="true" materialIds="9,10"/>
      </Shape>
    </TransformGroup>
    <TransformGroup name="frontLight14_right" translation="0 0 0.000719" nodeId="44">
      <Shape name="rotationNode1" translation="-0.001841 0.077115 -0.013257" shapeId="3" clipDistance="75" nodeId="22" castsShadows="true" receiveShadows="true" materialIds="8,7,6">
        <Shape name="frontLightGlass" translation="-0.041963 0.026244 0.082789" shapeId="4" clipDistance="75" nodeId="23" castsShadows="true" receiveShadows="true" materialIds="9,10"/>
      </Shape>
    </TransformGroup>
  </Scene>

</i3D>
